The Paladin Guild

The Paladin Guild are protectors of the Townsfolk, lead by a mighty Crusader. If the Crusader doesn't listen to the Townsfolk they can vote him out of the Crusader position. The Paladins have a big role in safety of the Townsfolk, keeping them safe from the Fox, and letting them get the ingredients that the Paladins can buy later. Although when players want to join the Paladin guild, it's not as simple as it seams. If a player wants to join them, they have to become a Page apprentice first, and from then, only if the Crusader turns out to like them, they can be promoted to a Paladin swordsman, Paladin archer or Sage.

Why choose The Paladin Guild?
If you have a heart at protecting the Townsfolk from the mighty Dark Foxes, this is a place for you. Although everyone has to bow before the Paladin, Paladins give the Townsfolk one big thing in return, safety. As the Crusader carefully chooses where to place his paladins so all 4 cities are well protected, Paladins job is to protect the town they are assigned, and if they find out that yet another town is attacked, it's their duty to do their best to defend the city that is being attacked.

How do Paladins earn money?
Pages don't earn money at all, as they are only apprentices. Paladin swordsmen, Paladin archers, Sages and the Crusader have their salaries that they earn for being active durring Fox raids and such. Although Crusader earns money by getting fees from players that didn't follow town rules, but it is up to the Crusader to choose what will happen to the money he gets.

What Paladin classes are there?

 * Sage
 * Swordsman
 * Archer
 * Crusader
 * Captain